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Moxonomy

Manabond

EnchantmentGreen mana

The proposal is brutal: empty your hand of lands all at once, then throw the rest away. The discard clause is the entire design. Without it, dumping a fistful of lands onto the battlefield for green mana would be a free ramp engine; with it, the card forces you to spend your hand the turn you intend to cash it, turning it into a payoff for a deckbuilding posture rather than a generically good ramp piece. The natural partner is a graveyard you actually want to fill, which is why it has always lived alongside reanimation and recursion: the cards you discard are not lost so much as relocated to a zone you can profit from later. The end-step timing is what makes the math defensible. Because the trigger resolves on your own turn after you have already played a land and cast your spells, you bank a full turn of normal development before the dump, and the lands arrive untapped, available to fuel an end-of-turn or opponent-turn play right away. The constraint is not a delay on the mana; it is the hand you have to empty to get it. That is the trick worth admiring: the rate reads as absurd until you reach the instruction to discard your hand, and that single clause is what gives the card an archetype rather than just a power level.

Manabond (tpr)
TPR · #179rare
Pricing
Normal: $8.27
Foil:
Oracle Text

Rules text

At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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