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Moxonomy

Manabarbs

Enchantment3 generic manaRed mana

A symmetrical Alpha-era punisher, and a pure expression of red's old design thesis: tax the act of playing Magic itself, and trust that the red deck has already chosen a game plan that minimizes the bill. The trigger keys on tapping a land for mana, not on the spend, so it bites every basic, every dual, every mana ability that produces from a land for an activated cost. It belongs to the same Richard Garfield design lineage as Mana Flare and Howling Mine: enchantments that hand both players a resource (or a cost) and ask which side built around it. Manabarbs is the bill-only version of that contract, with no upside attached, and that omission is precisely what tilts a symmetrical reading into an asymmetrical outcome. A mono-red deck of two-drops and burn taps four or five lands a turn cycle and casts the game from there; a control deck holding up counterspells taps lands every turn and bleeds for the privilege. The card has settled into curiosity rather than staple because modern mana systems (mana rocks, treasure tokens, cost-reduction, rituals) route around the land-tap trigger entirely, and even fetch lands sidestep it: they tap and sacrifice to search, not to produce mana. Still, it remains the reference point whenever a designer wants to price the act of casting spells in life rather than in cards or mana.

Manabarbs (2ed)
2ED · #164rare
Pricing
Normal: $24.44
Foil:
Oracle Text

Rules text

Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

17 sets
Show all 17 other printings
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