Malicious Eclipse
Symmetric wraths that only shrink toughness have always run into the same problem: recursion. A board sweep answers the current threats but leaves the graveyard stocked for whoever built to rebuild, and against decks leaning on death triggers, a small sweeper can be closer to a favor than a solution. The rider here is the fix, and it is aimed with precision: creatures your opponents control that would die this turn are exiled instead, while your own dead go to the yard as normal. That asymmetry converts a modest -2/-2 into something meaningful against reanimator shells, aristocrat engines, and any deck that mines its graveyard for a second offense, without stripping you of your own recursion. The -2/-2 does the killing broadly, catching small creatures and softening larger ones, and because the exile clause covers the full turn, anything that dies to follow-up removal or to combat after the sweep resolves also skips the graveyard. The real cost of a wrath was never the creatures it kills but the ones it lets come back; this one charges that cost to the opponent alone.
