Malicious Affliction
Most premium black removal pays for its efficiency by hitting any creature; this one trades that universality for color exclusion, refusing to touch other black creatures while asking only two black pips. That restriction is the lever the morbid clause pulls against. If a creature died this turn before you cast it, the spell duplicates itself and lets the copy chase a second target, turning a single removal into a clean two-for-one. The trigger sits on cast rather than resolution, which is the wrinkle worth understanding: the copy is created and put on the stack while the original is still pending, so it cannot be foiled by killing the spell or its first target in response, and a removal-heavy turn that has already produced one death hands you the second kill for free. The condition is easy to satisfy by design, since black has never lacked for things willing to die: a sacrifice outlet, a chump block in the prior combat, an aristocrat board where creatures trade constantly all light it up (a cracked fetchland does not, since sacrificing a land is not a creature dying). The result is a removal spell built less for the empty board and more for the messy midgame, where bodies are already trading and the double-up is the point. The nonblack clause keeps it honest in mirror-heavy black decks, but everywhere else it reads as an efficiency tax you rarely notice and a payoff you almost always collect.

