Malevolent Chandelier
Colorless graveyard interaction has always come at a premium of speed or rate, and this construct pays for its access in slowness. The recursion-hate ability is repeatable and type-agnostic (it hits any graveyard, any card type), but the sorcery-speed restriction does all the balancing: it cannot answer a flashback spell on the stack, cannot strand a delve payoff mid-cast, cannot break up a reanimation loop in response. Everything happens on your own turn, at two mana a pop, and you can fire it as many times as you can pay for it, which makes it a grind tool rather than a disruption piece. Bottoming rather than exiling matters too: the card returns to the deck, so this is attrition against a graveyard engine, not permanent removal of a key piece. Because the ability uses the word target, it also runs into the same protections that shield the yard from anything else that targets, like Ground Seal. Set against the older colorless answers in the Tormod's Crypt and Relic of Progenitus mold, it never sacrifices itself and never sweeps the whole yard at once; it keeps ticking as a 4/4 flier that closes games while it chips away. That flying body is the reason it exists as a creature at all: it wants to be a clock and a maintenance valve in the same slot, colorless enough for any deck that cares about the graveyard but would rather not spend a card doing nothing else.
