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Moxonomy

Malanthrope

Creature — Tyranid1 generic manaGreen manaBlue mana

Graveyard hate that grows itself is a rare marriage: most exile-the-yard effects are pure disruption, a spell you'd rather not draw against a deck with an empty bin. Bolting the effect onto an evasive body flips that math. Against a creature-heavy graveyard the counters pile on fast, turning a two-power flier into a real clock; against an empty one you've still paid for a 2/2 with flying. The design leans on the same instinct that made Scavenging Ooze and Deathrite Shaman worth running maindeck: hate that carries its own reason to be there. The wrinkle here is that the exile is a one-time enters trigger, not a repeatable engine, so its ceiling is set entirely by what's already sitting in a yard when it arrives. That makes it a tempo play rather than an attrition one; you want it late enough that the graveyard is stocked but early enough that the counters matter. Green-blue is the natural home, pairing the growth half's ramp-and-value instincts with blue's evasion, and the flying keyword is what keeps the accumulated counters from being purely decorative. It reads as a fair midrange creature that happens to punish the graveyard-fueled decks green-blue often struggles to race, which is a tidy piece of role compression for three mana.

Malanthrope (40k)
40K · #132rare
Pricing
Normal: $0.44
Foil:
Oracle Text

Rules text

Flying Scavenge the Dead — When this creature enters, exile target player's graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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