Malakir Familiar
Most lifegain payoffs sit still: a static engine that watches your life total tick up and hands you cards or tokens while it stays parked. This one folds the reward straight into the attacker, converting each gain into a temporary +1/+1 on a body already carrying the two keywords that make growth punishing. Flying clears the ground; deathtouch turns any block into a fatal trade; and the pump stacks, so across a turn of small drains, incidental lifelink, and trickle gains the bat swells mid-combat into something an opponent can neither block cleanly nor comfortably take. The 2/1 frame is the price of that upside. Strip away every point of lifegain and it is a brittle flyer that folds to almost any interaction, which is the whole reason it wants a real lifegain shell around it rather than a token splash. Deathtouch is the wrinkle that keeps the pump meaningful even when it is only a single point: the creature does not have to win a size war, only to survive contact, and each +1/+1 buys another swing before a chump block or a stray damage source ends the run. It belongs to the recurring black lifegain-aggro language where the reward is not a fat life total but the steady conversion of life into pressure.

