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Moxonomy

Malakir Blood-Priest

Creature — Vampire Cleric1 generic manaBlack mana

Because the body counts itself, the drain here can never whiff: the Cleric slot fills the instant the spell resolves, so even a cast into an empty board still swings two life, and every additional class already on the table adds another point in both directions. That self-inclusion is the quiet math trick. Once you have a full complement of the four party roles down, the trigger climbs toward its ceiling, and the 2/1 is deliberately brittle: priced so the reach is the payoff and the body is fodder, a two-mana creature you cash in for a life swing rather than a combat piece. The design echoes drain-on-entry payoffs like Gray Merchant of Asphodel, but the counting runs on a different axis. Devotion rewards packing one color deep; party rewards spreading across four distinct roles, so the deckbuilding pull is toward variety of creature types rather than raw density. The symmetry of the effect (opponents lose exactly what you gain) is what tilts a race in a single enter-the-battlefield line. A maxed-out trigger is not four damage but an eight-point swing on the shared life total, delivered in one resolution, so a card that reads like a minor drain plays like a closer in a deck built to feed it.

Malakir Blood-Priest (znr)
ZNR · #110common
Pricing
Normal: $0.30
Foil: $0.18
Oracle Text

Rules text

When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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