Makindi Aeronaut
A defensive flier built to fill a curve slot and nudge a tribal subtheme along. The 1/3 body with flying is the giveaway: this is a blocker first, designed to trade up against early ground aggression and hold the air against opposing one- and two-power attackers while doing nothing reckless on offense. The Ally creature type is the only ambition here, supplying a body to the synergy decks that wanted bodies hitting the battlefield to fuel their own enters-the-battlefield triggers; on its own the card carries no payoff, just a warm Kor that survives most early combat math. As a piece of common-rarity filler the math is honest enough: two mana for a wall that flies is a reasonable rate when the floor is a creature you are happy to leave back, but the toughness-over-power split caps how much it can ever matter once the board grows past the opening turns. A serviceable role-player for an archetype that leaned on quantity, and entirely replaceable outside it.
