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Moxonomy

Makeshift Munitions

Enchantment1 generic manaRed mana

The two mana you pay up front is the toll; the engine is everything you feed it afterward. This enchantment welds a permanent, repeatable sacrifice outlet to a ping, converting any creature or artifact into a death trigger plus a point of reach. That second half is the part that elevates it above the many sacrifice-for-value pieces aristocrats decks have always wanted: an outlet that does nothing but sacrifice asks other permanents to monetize the death, while this one monetizes it itself, redirecting the bodies you were going to lose into burn at the dome or at a creature you need dead. The 1 generic mana on the activation is the real governor. Each point of damage demands both a permanent and a mana, so it grinds rather than combos; it will not empty a board into a single lethal turn. Its value lives at instant speed: sacrificing in response to exile-based removal, flipping a creature into a death trigger mid-combat, or drip-feeding fodder into a stalled game to close it out. It is a role-player that asks the deck around it to supply the loop, wanting token makers, recursive bodies, and cheap artifacts, anything that dies more than once.

Makeshift Munitions (cmr)
CMR · #191common
Pricing
Normal: $0.25
Foil: $0.27
Oracle Text

Rules text

1 generic mana, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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