Makeshift Binding
The white removal template has always run on a bargain: cheap, temporary exile that the opponent can claw back by killing the enchantment. Journey to Nowhere set the two-mana version; Oblivion Ring and Banishing Light widened the target to anything nonland. This one narrows the aperture back to a single creature an opponent controls, and pays for that restriction with two life. That life gain is the tell. It reframes the card from pure tempo into something an aggressive deck can afford to run defensively and a midrange deck can lean on against burn, a slightly different job than the enchantment-removal answers that came before it. The three-mana cost sets the terms of the deal squarely: it sits a full turn behind the tightest instant-speed kill spells, so the exile lands at sorcery speed and can be undone if the enchantment leaves. What you are trading efficiency for is coverage against durability rather than evasion. It reads "target creature," so hexproof and protection from white shut it out entirely, but for anything it can legally point at, exile-until sidesteps indestructibility, high toughness, and regeneration in one stroke, and it does so without touching the graveyard, so nothing is fueled by the answer. The two life on top is not a rounding error in the matchups where every point matters. It is the small, deliberate sweetener that nudges a fair rate slightly past fair, which is exactly the register white removal has lived in for years.

