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Moxonomy

Make Your Own Luck

Sorcery3 generic manaGreen manaBlue mana

Card advantage in tempo colors has always carried an awkward tax: five mana to dig and refill leaves you with a fistful of cards and an empty board, tapped out and a turn behind. Plot splits that transaction across two turns. You dig three deep now, keep the lands and spare pieces, and set one nonland card aside to deploy later without paying its cost when the moment comes. The deferral is the entire design. Because the exiled card is chosen from the three you just saw, the selection becomes a real decision: bank the expensive bomb you can't afford to hardcast, or bank the cheap piece and pocket the lands you need to keep functioning. Green-blue is the natural home because both colors want to sculpt draws and untap into decisive turns, and prepaying a spell's cost frees your mana for the turn you actually swing. What balances the mechanic is disclosure: the plotted card sits in a public zone face up, so the opponent knows precisely what is coming and the earliest it can arrive, and the timing lock forbids casting it the same turn it becomes plotted. What you gain, then, is never immediate tempo but a scheduled one, telegraphed to both players and always a turn out.

Make Your Own Luck (otj)
OTJ · #371uncommon
Pricing
Normal: $0.25
Foil: $0.44
Oracle Text

Rules text

Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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