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Moxonomy

Make Your Mark

InstantRed or White mana

A combat trick that pays you for losing the fight. The +1/+0 is almost incidental: one extra point of power rarely swings a block outright, and it isn't the reason to cast this. The reason is the death clause. Point this at a creature about to trade, or one you fully expect to die in combat or to a removal spell, and the loss converts into a 3/2 body that outsizes most of what killed it. That inverts the usual arithmetic of a pump spell, where the whole point is to keep your creature alive; here the trick wants your creature dead, and the smaller the creature it's cast on, the better the exchange looks. It also plays cleanly on the defensive: attach it to a chump blocker and the chump becomes a delayed 3/2, so you're never really trading down. The hybrid cost makes it castable off either half of a two-color aggressive shell without asking the manabase for anything. The wrinkle is timing discipline: the Spirit only arrives if the creature dies this turn, so cast it into a block or a removal spell you can see coming, not preemptively hoping something dies later. Cast well, it's a two-for-one stapled to an instant; cast on a creature that survives, it's a wasted point of power.

Make Your Mark (stx)
STX · #204common
Pricing
Normal: $0.14
Foil: $0.12
Oracle Text

Rules text

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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