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Moxonomy

Make Mischief

Sorcery2 generic manaRed mana

The two damage hides in plain sight here. The spell deals one immediately to any target, then the Devil token it leaves behind carries the second point as a death trigger: a stored ping you can cash in whenever the 1/1 dies, whether you chump-block with it, sacrifice it, or trade it in combat. That structure is the whole pitch. Three mana for two damage split across two moments is a poor rate against any honest burn spell, but the split is what makes it useful in decks that want bodies as much as reach. The Devil is fodder for a sacrifice outlet that pays out twice (once on the activation, once on the trigger), an extra creature for an aristocrats engine, and a way to pressure planeswalkers or finish small creatures on your own schedule rather than the spell's. The ping-on-death template is a recurring red idea, descended from the Devil tokens that pair small bodies with delayed reach, and this is a clean single-card version of it: one spell, one immediate point, one point stored on legs. It rewards a deck built to convert tokens into value, and it is overpriced anywhere that just wants the damage now.

Make Mischief (emn)
EMN · #135common
Pricing
Normal: $0.25
Foil: $0.31
Oracle Text

Rules text

Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this token dies, it deals 1 damage to any target."
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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