Magus of the Tabernacle
The Tabernacle at Pendrell Vale put a tax on every creature in play, friend and foe alike, and turned an unassuming Legends-era land into one of the most punishing prison pieces ever printed. This is that effect stapled to a 2/6 body, part of the recurring design experiment that asks what a beloved noncreature staple looks like when it has to walk into combat. The translation costs something real: the original sat on the land slot, untargetable and immune to creature removal, while this stands on the battlefield as a Human Wizard that an edict, a flexible removal spell, or a hard-enough attack can answer. But the body changes the math in the asker's favor too. A 2/6 shrugs off most burn and stonewalls single attackers, surviving most of what an opponent would spend to remove the symmetry, and white has reanimation and recursion that a land version never enjoyed. The symmetry is the real engine: the upkeep tax falls on everything, so the deck building it wants as few of its own creatures as possible and as many of the opponent's as it can leave stranded. Against a flooded board it becomes a slow, grinding strangle on mana, taxing every token and every dork into oblivion one upkeep at a time, while a creature-light shell pays the tax on a single 2/6 and barely notices.
