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Symmetry is the whole point, and the whole problem. Pumping every creature on the battlefield, friend and foe alike, only works if you can break the symmetry: more bodies, a wider board, or a board state where your opponent has nothing to grow. In an empty mirror it does literally nothing; against an even board it hands them as much as it hands you. That puts it squarely in the lineage of board-wide pumps that ask the caster to set up before they cast, the green answer to the white anthem effects that demand a full creature count to pay off. What makes it a trick rather than a static buff is the instant timing: held up during combat, it can blow out a block by turning a chump into a survivor and a trade into a kill, or push exact lethal across a stalled ground. The single green pip keeps the rate honest, but the design never lets you forget that you are paying to improve a battlefield you do not fully control. It is a combat math puzzle dressed as a one-line buff, and the player who counts better wins it.
