Magmakin Artillerist
A discard payoff that ships with its own enabler stapled on. Most cards that reward you for pitching cards sit inert until a rummaging engine feeds them: a looter, a channel land, a hellbent build. This one can prime itself. Its cycling ability discards it and draws a card, and the separate "when you cycle this card" trigger pings each opponent for one on the way to the graveyard, so it replaces itself and chips the table even if it never touches the battlefield. But the interesting half only functions once it sticks: the whenever-you-discard ability is a battlefield trigger, and with the 1/4 body holding a corner of the board, every subsequent discard (a second cycler, a rummage, an end-step hand trim) becomes burn scaled to the count. The tension is which mode you want out of it: a resilient blocker that converts your card filtering into a slow-drip clock against the whole table, or a one-shot cantrip that clears itself for a single point. What lifts it is the collapse it performs on the usual discard-matters problem, that such creatures do nothing until you assemble a second piece. Here the second piece can be the same card used the other way. It cannot be both enabler and payoff in a single motion (the cycle triggers only the one-damage clause), but drawn twice it plays both roles, and that flexibility is welcome at this cost.
