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Moxonomy

Magma Jet

Instant1 generic manaRed mana

Two damage at instant speed has never been the selling point here; the scry 2 is. Burn in this color has always been priced on raw efficiency, and pure damage-per-mana is where Lightning Bolt and its descendants live. This took the other road: pay a damage point relative to the gold standard, and get a look at the top two cards of your deck in exchange, keeping or bottoming each to set up your next draws. That trade reframes what a removal spell is for. A deck built on this card isn't just clearing a blocker or pointing reach at a face; it's smoothing its draws while it does so, digging toward more gas or burying flooded lands. The scry resolves whether the damage mattered or not, which means even a Magma Jet pointed at an empty board is still doing work no plain two-damage instant could. That's the design lesson it quietly taught: card selection bolted onto an efficient effect raises the floor of the whole spell, because the worst-case mode is never truly blank. The later removal spells that paired filtering with damage owe their template to this idea, even when they spend the selection differently.

Magma Jet (td0)
TD0 · #B22uncommon
Pricing
Normal: $0.32
Foil:
Oracle Text

Rules text

Magma Jet deals 2 damage to any target. Scry 2.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

9 sets
Show all 9 other printings
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