Magitek Scythe
The lure clause is the whole idea. Most equipment sits inert until you spend a turn suiting up: the enters trigger here folds the attachment into casting, and rather than just handing over the stat boost, it forces a combat script. First strike plus a must-be-blocked clause turns the equipped creature into bait that punishes the block, a single-turn forced block stapled to a first-striking body. That combination is old (the "lure" template goes back to green Wall-clearers, and first-strike Lure is how those creatures cleared a board), but bolting it onto an Equipment's entry trigger is the wrinkle: you get the one-shot combat coercion the turn it lands, then a permanent +2/+1 anvil that stays after the reflex window closes. The trigger is optional and only fires on entry, so the free attach happens once; every later move requires the equip cost the ordinary way. That split is what keeps it honest. The lure is a burst effect priced into the cast, not a repeatable engine, so it rewards playing this into a board where the forced block already wins the exchange rather than dropping it on an empty table. Read it as two cards sharing a frame: a combat trick that ends a creature the turn it arrives, and a modest anvil that hangs around to keep swinging afterward.
