Magitek Infantry
The tutor line does the heavy lifting: a lone soldier fetches identical copies of itself onto the battlefield, so one card slowly builds into a squad without ever drawing another. The logic recalls the go-wide recursion of Squadron Hawk, but with a twist that keeps it self-contained: each recruit is an artifact, and the +1/+0 rider keys off controlling any other artifact. That anthem is a flat binary check rather than a scaling one. Control a single extra artifact and every infantryman becomes a 2/1; the second copy satisfies the same condition it already met without pushing the power any higher. So the reward is width, not compounding, and each soldier's ceiling is fixed at 2/1. The activation lands the fetched copy tapped, which prices the acceleration honestly: you buy board presence one body at a time, trading a turn's tempo rather than dumping a battalion at once. What results is a slow-drip aggregate threat, closer to a self-assembling swarm than to any single creature, one that wants any incidental artifact around to keep the buff live. Individually these are unremarkable one-drops; the interaction between the fetch chain and a robot-heavy shell is what converts a pile of them into a coherent go-wide plan.
