Skip to content
Moxonomy

Mage's Guile

Instant1 generic manaBlue mana

Protection-from-removal in instant form is a thankless slot: it does nothing the turn you cast it for value, and a dead protection spell in a slow hand can lose you the game. Cycling reconciles those competing demands. When the opponent has a removal spell pointed at your key creature, this answers it by granting shroud at instant speed; when they don't, you pitch it for a draw and never feel the tax of carrying insurance you didn't need. That is the real design idea here, not the shroud itself: a reactive card whose floor is always "draw a card" for one blue mana, so it never sits in hand as a blank. Shroud (rather than hexproof) is the deliberate choice, since it walls off your own targeted pumps and Auras too, which keeps the protection honest as a defensive tool rather than a free combat enabler. The broader cycling philosophy of its era was precisely this: bolt a safety valve onto a situational effect so its narrowness no longer costs you anything. This card is a clean illustration of that idea, a narrow answer you are never punished for drawing because the discard-for-a-card clause is baked in.

Mage's Guile (ons)
ONS · #91common
Pricing
Normal: $0.20
Foil: $2.82
Oracle Text

Rules text

Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling Blue mana (Blue mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close