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Moxonomy

Magefire Wings

Enchantment — AuraBlue manaRed mana

Granting flight is white and blue's department, where the keyword sits comfortably in each color's identity. Pairing it with red instead of leaning on white is the curious part: this Aura wants both blue and red mana, so it serves a build already running Izzet, not a white-blue flyers deck looking to add reach. The +2/+0 buff tells you the rest. There is no toughness here to survive a block or absorb burn, only raw power pointed forward and flying to send it over the ground. The enchanted creature becomes a clock and nothing else: a single-minded threat that races rather than trades, which suits a tempo pairing whose creatures tend to be fast and brittle anyway. The catch is the one shared by every Aura: it staples two cards to one body, and a removal spell on the host cashes both at once. The design accepts that exposure rather than guarding against it, betting the controller can close the race before the answer lands. As a piece of two-color aggression it is modest in raw power but unambiguous in purpose, a buff built for threats that were always meant to win quickly or die trying.

Magefire Wings (arb)
ARB · #88common
Pricing
Normal: $0.13
Foil: $0.38
Oracle Text

Rules text

Enchant creature Enchanted creature gets +2/+0 and has flying.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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