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Moxonomy

Magebane Armor

Artifact — Equipment3 generic mana

The prevention clause is what gives this Equipment its name, and it answers a narrow but real threat: a creature wearing it cannot be Lightning Bolted, cannot be picked off by a stray ping, cannot be killed by any noncombat damage. The +2/+4 is the bribe that gets you to play it, fattening a body into something that survives most combat math, but the lose-flying clause is the tax that keeps the package from being a default upgrade. Strip evade from your attacker and you have traded reach for resilience, which means the Equipment wants a creature that was already happy on the ground. The shape is deliberately lopsided: damage prevention that does nothing against destroy, exile, sacrifice, or -X/-X effects, paired with a stat boost that helps in exactly the combat it forces you into. It reads as a sideboard-style answer welded onto a body buff, an early-era attempt to bottle hexproof-from-burn before that kind of protection got cheaper and cleaner. What it really protects against is a specific opposing plan (a deck built to point cheap noncombat damage at your threats); against anything else, the prevention line is dead weight you paid three mana and an equip cost to carry.

Magebane Armor (m10)
M10 · #214rare
Pricing
Normal: $0.94
Foil: $5.03
Oracle Text

Rules text

Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip 2 generic mana (2 generic mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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