Mage il-Vec
Red does not get clean Tim effects, so when the color pie wanted a repeatable shooter it had to attach a cost the blue version never paid. Here that cost is a card off your hand, chosen at random rather than by you, with the mana activation waived entirely. That randomness is the discipline behind the rate: you cannot feed it the chaff, so every shot is a small gamble against your own draw. The price is flat, exactly one card per activation, and it never gets cheaper as the game goes on; if anything it gets harder to pay, because an empty hand shuts the ability off completely. That is the structural tension. The longer you fire, the closer you push yourself to a point where you can no longer fire at all, which makes this a shooter you spend rather than one you camp behind. The same discard is the hook for any build that would rather have cards in the graveyard than the hand, turning the downside into fuel. As a body it is exactly what a three-mana Wizard of its era looks like, fragile enough that the value comes entirely from how many activations you string together before it dies. It belongs to a long line of red attempts at the blue staple of repeatable damage, answering the color-pie problem by making you pitch for the privilege.

