Mage Hunter
Punisher cards usually put the decision in the opponent's hands: pay this or suffer that. This one skips the choice and simply taxes a behavior, and the behavior it taxes is the most fundamental thing a spellslinging deck does. Every instant and sorcery costs an extra life while this sits on the board, and the effect stacks with itself: copies count too, so a storm turn or a copy-heavy combo line bleeds out faster the more it tries to do. That is the interesting inversion. A deck built to win by casting a dozen cheap spells is exactly the deck that hands over the most life for free, and unlike a counterspell or a discard effect this asks for nothing on your part once it resolves. The stats point at how the design is meant to work: this is not a clock and not a beater, it is a passive wall that accrues value while the opponent decides whether their game plan is worth the tariff. Against a fair midrange deck it does almost nothing, which is the honest cost of a hate creature this narrow. Against the specific opponents it was built to punish (the flash decks, the ritual-storm shells, the copy engines), it turns their own tempo into a life-loss counter that they cannot switch off without answering the creature first.
