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Moxonomy

Mage Duel

Sorcery2 generic manaGreen mana

Green fight spells have always been priced on the assumption that the fight itself is the whole payment: your creature has to be big enough to survive, and you eat damage as the cost of removal. This one changes the ledger by tying its rate to a spellcasting condition. Pay full price and it is a modest pump-and-fight at sorcery speed; cast another instant or sorcery earlier in the turn and it drops to a single green, turning removal into a spell you can afford to fire off casually rather than agonize over. The +1/+2 rider is doing quiet structural work in that math: the extra toughness is what lets your creature win a fight it would otherwise trade in, so the discount and the buff both point at the same play pattern. Because the reduction only counts a spell you have already resolved (or at least cast) this turn, its natural home is the spells-matter shell rather than the stompy one: a curious place for a mechanic green has traditionally used to punish opponents with fewer creatures on the board. The cost reduction is the design's real content; the fight is the familiar frame it hangs on.

Mage Duel (stx)
STX · #137common
Pricing
Normal: $0.08
Foil: $0.13
Oracle Text

Rules text

This spell costs 2 generic mana less to cast if you've cast another instant or sorcery spell this turn. Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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