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Moxonomy

Maelstrom Archangel

Creature — AngelWhite manaBlue manaBlack manaRed manaGreen mana

Connect with a 5/5 flier and the biggest, most unfair thing in your hand gets cast for free. That is the whole engine, and the restrictions on it are conspicuously absent: no mana-value ceiling on what you cheat out, no "noncreature only" clause, no targeting limit. The cost line does all the balancing instead, gating the angel behind a manabase that can produce white, blue, black, red, and green simultaneously. That is the first hoop. The second is sharper: this is a combat-damage trigger, not a cast-and-win finisher, so the angel has to survive a full turn cycle and actually push through before the payoff fires. The reward lands a turn later than the cheat-the-cost crowd usually wants it, which is the real tax here, more so than the rainbow cost. Other creatures that turn an attack step into a free cast tend to cap the spell or restrict its type to keep the swing in check; this one trusts WUBRG and a connecting body to do the work, then hands you whatever you were hiding. The design wager is that anyone who can reliably assemble five colors and protect the angel for a turn has already earned the back-breaking spell they were sandbagging, so the card simply lets them have it, for nothing, the instant damage lands.

Maelstrom Archangel (jmp)
JMP · #454mythic
Pricing
Normal: $0.89
Foil:
Oracle Text

Rules text

Flying Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

3 sets
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