Macabre Reconstruction
Mass creature recursion has always been priced as a slow, expensive luxury: returning two bodies from the yard is a payoff you scaffold a whole turn around, not something you cast on curve. The wrinkle here is a cost reduction that pays you for the play pattern you were already running. Any creature card hitting your graveyard this turn, whether sacrificed to an outlet, discarded, milled, or simply dying in combat, drops the price to two mana for two creatures back. That reframes the card from a top-end value spell into a rebuy that keeps pace with an attrition deck's own engine. The reduction condition is deliberately broad ("from anywhere," not just from the battlefield), so the discount is available the moment you've done the thing recursion decks do anyway; the deck that wants this effect satisfies the condition without trying. What holds the rate in check is the timing: it's a sorcery, so you can't ambush a removal spell by flashing the creatures back mid-combat, and you can't hold it as an instant-speed insurance policy. You get the bodies back in hand, not the battlefield, which means the recursion is only half the loop; you still have to recast what you retrieved. As black recursion design it's a clean expression of the sacrifice-adjacent value plan, where the graveyard is a resource you're constantly cycling rather than a place things go to rest.
