Maarika, Brutal Gladiator
Three abilities stacked into a single Jund body, and each one covers a hole the others leave open. The lure clause forces a block, which matters because a 7/4 that must be blocked would otherwise walk into a trade every combat; the turn-conditional indestructible means that forced block never kills it on your own attack step. And that combination sets up the payoff: because a 7-power attacker deals far more than lethal to a small blocker, the block itself generates the excess damage the third ability needs. Force a block into a 1-toughness creature with a 7-power attacker and you have manufactured six points of excess in a single strike, then stripped a noncreature, nonland permanent off the opponent for the trouble. That is the design tension worth studying here: the sacrifice trigger reads like a bonus, but the top two lines are engineered specifically to feed it, turning combat math into repeatable removal aimed at noncreature, nonland permanents. The 7/4 frame is deliberately fragile on defense (four toughness dies to plenty), which keeps the card from being a wall and pushes it into the attacker's seat where all three abilities are live at once. It is a rare case of a creature whose stat line, its lure, its conditional protection, and its damage trigger are all pointing in the same direction.

