Lys Alana Dignitary
Two abilities on a two-drop, and they run on opposite clocks. Behold is the discount at the front end: an Elf-heavy hand pays with information rather than mana, revealing a card it was already going to cast or pointing at a creature it already controls, so the 2/3 arrives for two mana instead of the four it costs when you settle up in mana. That is a two-turn head start, and the body itself trades up well, absorbing early attackers while the game develops. But the mana ability is gated behind a graveyard condition, and that gate is the whole design. Until an Elf has died (combat, a sacrifice, a chump block), the tap does nothing; once the yard has a body in it, the same 2/3 that was stalling starts producing two green mana at a crack, and a defensive drop becomes a ritual engine for whatever green wants to unload. The gate is deliberate friction: it withholds the acceleration until attrition has already happened, so this cannot lead the way a mana dork does. It rewards the deck grinding through its own Elves, not the one racing out of the gate. The two halves both point at the same tribe from opposite ends: behold wants an Elf in hand or in play to cheat the cost, and the mana ability wants an Elf in the graveyard to switch on. One card that asks its tribe to be everywhere at once.
