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Moxonomy

Lymph Sliver

Creature — Sliver4 generic manaWhite mana

The Sliver tribe has always traded in damage output: more keywords, more bodies, more pressure pointed in one direction. This one points the other way. Granting absorb 1 to every Sliver is a defensive lord, the kind the tribe almost never got, and it changes the math of the entire board at once. Absorb prevents the first point of damage from any single source, so a swarm of small Slivers stops dying to the small removal and small blockers that usually erase them; a one-toughness Sliver becomes a creature that shrugs off a ping, and a fistful of one-damage attackers suddenly bounces off everyone. The effect scales with the very thing the tribe is built to do, namely flood the board, which is exactly why a flat 3/3 for five mana is priced the way it is: the body is incidental, and the static effect is the whole investment. What makes it an odd member of its family is that it rewards going wide while protecting against the burn and chip damage that punishes going wide. Absorb is a rare keyword that has shown up on only a handful of cards, and stapling it to a tribal anthem is the cleanest use the mechanic has found: not a single creature surviving one hit, but an entire army quietly raising its damage floor.

Lymph Sliver (fut)
FUT · #26common
Pricing
Normal: $0.26
Foil: $5.86
Oracle Text

Rules text

All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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