Lurking Arynx
Lure has always been a clumsy card to design around: it broadcasts the plan a full turn early, and as an Aura it folds two of your cards into one of the opponent's removal spells the moment they answer the enchanted creature. This reframes the effect as a per-target, on-demand activation that only comes online once your board is deep enough to warrant it, which sidesteps both problems. The formidable clause asks for eight power across your team before you can spend the mana, so the ability activates exactly when you have enough creatures that forcing a single bad block actually swings combat. And because the redirection lives on a repeatable activated ability rather than on a stapled aura, killing one of the opponent's blockers does nothing to stop next turn's forced block: there is no enchantment for them to two-for-one, only a creature they would have to remove outright to shut the engine down. A 3/5 body is the other half of the equation: durable enough to survive the block it compels, blunt enough that it is not the thing actually carrying the beatdown. The job is plain. It is the forced-block engine for a green creature deck wide enough to turn the ability on, taxing one blocker per turn while your other attackers push through. Outside that context the activation does nothing, which is the honest cost of building the effect this way rather than as a permanent keyword.
