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Moxonomy

Lunatic Pandora

Legendary Artifact1 generic mana

A one-mana artifact stitched together from two abilities priced worlds apart. Most of its working life is spent as a repeatable filtering engine: two mana and a tap to surveil, quietly stocking a graveyard and smoothing draws for reanimation and delirium shells without asking for a specific color. Only when six mana comes free does it shed the engine role and become a sacrifice: tap, give it up, destroy any nonland permanent. That steep back-end cost is doing all the balancing. A colorless one-drop that could both dig through a deck and remove a threat on a fair curve would slot into everything; instead the removal sits far enough out of reach that the card has usually finished paying rent by filtering long before the destroy clause matters. The design lives in the distance between the two abilities rather than the quality of either: cheap and passive up front, an expensive panic lever much later. The genuine deckbuilding question is which half you are actually paying for. Nearly everyone wants the surveil and treats the destroy mode as a last resort, a way to convert a spent utility artifact into an answer once your graveyard is already full and the top of the deck no longer needs sculpting.

Lunatic Pandora (fin)
FIN · #262common
Pricing
Normal: $0.11
Foil: $0.21
Oracle Text

Rules text

2 generic mana, Tap: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 6 generic mana, Tap, Sacrifice Lunatic Pandora: Destroy target nonland permanent.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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