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Moxonomy

Lunarch Mantle

Enchantment — Aura1 generic manaWhite mana

The +2/+2 is the bait; the activated ability is the trap. A two-mana Aura that pumps a creature is unremarkable, but stapling a repeatable evasion engine onto it changes what the Aura is for. The cost to fly is "1 generic mana, Sacrifice a permanent," and that clause turns this into a sacrifice outlet wearing the body of a combat enhancer. Each activation feeds an aristocrats engine, clears a doomed blocker before it can deal damage, or empties tokens for value, all while granting evasion to push the enchanted creature past the ground stall. The friction is built in: every flight has a permanent-shaped price tag, so the Aura asks you to have fodder worth sacrificing rather than letting you fly for free every turn. That pairing of an Aura's all-in commitment (lose the creature, lose the card) with a sacrifice engine that wants to feed it is an unusual collision of two opposing white design impulses, the go-wide token strategy and the go-tall single-threat investment. It rewards a board where everything is expendable except the one creature you keep aloft.

Lunarch Mantle (emn)
EMN · #35common
Pricing
Normal: $0.10
Foil: $0.20
Oracle Text

Rules text

Enchant creature Enchanted creature gets +2/+2 and has "1 generic mana, Sacrifice a permanent: This creature gains flying until end of turn."
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

5 sets
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