Lumengrid Drake
Bounce-on-a-stick is one of the oldest tempo templates in blue, and this one ties its payoff to the board it's already part of: meet the artifact threshold and the flier arrives with a free Unsummon stapled to its entry. The wrinkle is the conditional structure. Metalcraft is checked on entry and again on resolution, with no fallback if you're a couple of artifacts short, so the printed 2/2 flier is what you're guaranteed and the bounce is the reward for having committed to the right shell. That makes the card a readout on how a deck is built rather than a standalone effect: in a board light on artifacts it flies and nothing more, and in one humming along on its metal it's a two-for-one that swings tempo on the turn you cast it. The targeting is deliberately open (any creature, your own included), which gives the bounce a secondary life rescuing a threatened blocker or re-triggering a friendly enters-the-battlefield effect, though its main job is clearing a blocker or resetting an opposing threat. It sits among evasive blue beaters that ask the deck to do work before they pay off: conditional value creatures that reward building toward a plan rather than splashing one good card, where the artifact count you've already laid down decides whether you get a flier or a flier plus a tempo play.
