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Moxonomy

Lumaret's Favor

Instant1 generic manaGreen mana

A combat trick built to be cast twice, but only if a toll has already been paid this turn. The base effect is a modest +2/+4, enough to swing a race or blank a two-for-one at the combat step. What makes Infusion tick here is the timing of its check: the trigger asks whether you gained life this turn and fires on cast rather than resolution. Because this is an instant, the lifegain never needs to be scheduled turns in advance; a player can crack a life-gaining permanent during declare blockers and immediately cast this to unlock the copy in the same window. The condition rewards a board that produces life as a matter of routine, so the copy is available more often than not without contorting the sequence around it. Since the copy is created when the cast trigger resolves, the opponent sees a doubled trick coming, and the freedom to choose new targets lets the two buffs spread across separate attackers or pile onto one. It is a rate-plus-condition design aimed at green-white lifegain shells that want their incidental triggers to compound: unremarkable at face value, structurally generous for a deck already gaining life for other reasons.

Lumaret's Favor (sos)
SOS · #153uncommon
Pricing
Normal: $0.07
Foil: $0.20
Oracle Text

Rules text

Infusion — When you cast this spell, copy it if you gained life this turn. You may choose new targets for the copy. Target creature gets +2/+4 until end of turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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