Lucent Liminid
A plain flier at five mana with a 3/3 body would be a footnote, but the type line is the whole experiment: this is a creature that is also an enchantment, drawn from an era when designers were stress-testing what happens when permanent types overlap on a single card. The result is a body that answers to two different sets of removal and two different sets of synergies at once. It dies to creature wraths and creature spot removal like any other Elemental, but it also feeds enchantment-matters payoffs (constellation triggers, devotion to white, anything that counts auras and Gods on the battlefield) without giving up a curve slot to a do-nothing permanent. That dual citizenship is the entire point of the design: the rate is deliberately plain so the templating can carry the load. Enchantment creatures have since become a recurring tool, most visibly on the Theros planes where Gods and the constellation mechanic made the overlap load-bearing rather than experimental. What makes the card worth a second look is not what it does once it resolves (it does nothing but fly) but which categories it belongs to, an early proof that a permanent's type line could be its function.
