Loxodon Battle Priest
The tension every counter-generator has to resolve is where the value goes if the body survives, and the "another target creature" clause answers by pointing the growth away from the source making it. That turns a 3/5 into a distribution engine: each of your combat steps it lives adds a permanent point to something you would rather be swinging with, and the choice of recipient reads the board differently every turn. The trigger firing at the beginning of combat rather than on attack is the quiet piece of the design, since it lets you grow a creature you intend to hold back for blocks or pump an evasive threat before you commit to the swing. The 3/5 frame is built to persist: five toughness sits above most one-mana removal and small burn, so an opponent cannot cheaply cut the engine off before it produces even one counter. And because the trigger only fires on your turn, the growth is tied to your own combat rhythm rather than the whole game clock, which pushes the card toward a proactive board rather than a reactive one. This is the go-wide anthem's slower cousin: instead of buffing the whole team at once, it commits fully to a single creature per turn, rewarding a board that can convert one oversized threat into damage. The payoff is for decks that want their counters welded to permanents rather than living on an anthem a single removal spell can strip away.
