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Moxonomy

Lounge

Land

Black or green from one source is the toll, and this land pays it the standard way: it comes in tapped. The interesting clause is the one that keeps working after the manabase is full. Golgari has always closed games by grinding, and a color pair that wins on attrition wants a way to spend the mana its early plays leave stranded. Late in a game, when you have drawn more lands than spells to cast, four mana and a tap manufacture a Clue, and two more plus a sacrifice cash it for a card. The rate is deliberately punishing: nobody activates this on turn five, and you should not want to. It is a flood valve, not an engine, insurance welded onto a land you were already going to play. The lineage runs through the utility duals that gave surplus mana a job (the creature-lands that suit up to attack, the karoo lands that bounce a land back for tempo), but the reward here is raw cardflow rather than a body or a swing. What it buys is the right to run an extra land without that land being dead when the game goes long, which in a grinding color pair is worth more than a zero mana value suggests.

Lounge (clu)
CLU · #19uncommon
Pricing
Normal: $0.22
Foil:
Oracle Text

Rules text

This land enters tapped. Tap: Add Black mana or Green mana. 4 generic mana, Tap: Investigate. (Create a Clue token. It's an artifact with "2 generic mana, Sacrifice this token: Draw a card.")
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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