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Moxonomy

Lotus Vale

Land

The original sin of the "Lotus lands," and the one that taught Wizards exactly how dangerous condensed mana is on a permanent. The premise is a Black Lotus you can tap again next turn: trade two lands you already control for a source that produces three of a single color, banking a net mana advantage that snowballs every turn it survives. The replacement-effect framing is the whole design tension. It refuses to enter unless you sacrifice two untapped lands, which on the surface reads like a tax but in practice gates the card behind a sequencing trap: it has to come down on a turn when you have two lands to spare and the discipline not to tap them first, and players burned themselves repeatedly by leaving it stranded in the graveyard. That brittleness was the intended brake, and it was not enough. The original printing's wording let it interact with untapping and copy effects in ways the rate could not survive, which is why the card carries one of the more notorious early-Oracle rewrites and why its cousins (Scorched Ruins and the other Lotus-style payoffs) all walked back the math. The card endures as a fossil of a specific design moment: the era when "two-for-one your own lands for explosive mana" looked like a fair deal, before the format math caught up.

Lotus Vale (wth)
WTH · #165rare
Pricing
Normal: $40.72
Foil:
Oracle Text

Rules text

If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. Tap: Add three mana of any one color.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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