Lotus-Eye Mystics
Enchantment recursion glued onto a prowess body is a strange pairing, and the seams show. Prowess wants a deck full of cheap noncreature spells to grow this thing into a real threat; the enters-the-battlefield ability wants a graveyard full of enchantments to rebuy. Those are not naturally the same deck. The card resolves the tension by leaning into the one slice where both lines of text point the same direction: an enchantment-heavy build that runs cheap auras, pacifism effects, or cantrip-adjacent enchantments, where casting those spells both pumps the body and refills the graveyard for the next time a Mystic enters. The recursion is narrow on purpose: it returns an enchantment card, not any permanent, so it cannot loop indefinitely or fetch back the broad value engines that would make it oppressive. What you get is a creature that turns enchantment removal and the inevitable trades of a grindy game into a renewable resource, paid for with a fragile 3/2 frame that prowess only briefly protects. It is a support piece for a deck archetype that white has never quite had the density to sustain, which is why the card is most interesting as a design statement: proof that Wizards was willing to staple a real toolbox effect to a creature whose other half asked for a completely different gameplan.



