Lothlórien Lookout
Scry-on-attack is the modern answer to an old design problem: how do you make a two-drop that trades poorly in combat still worth a slot? A 1/3 body wants to sit back and block, but the trigger only fires when it swings, so the card quietly pushes you to send it into damage you might otherwise avoid. Each attack smooths a draw, and across a game that accumulates into a meaningful amount of card selection from a slot that costs nothing beyond the attack. It is the green-creature relative of a repeatable filtering engine, folded onto a body cheap enough to be an early play. Nothing about the rate is flashy, and that is the point: this is fixing for variance rather than a threat, a floor-raiser that keeps a curve honest by ensuring your next few draws are never dead. The problem it answers is the one every filler creature faces, which is justifying inclusion beyond a warm body; a scry every combat is a small but genuine reason to run it over a vanilla peer.

