Lost Order of Jarkeld
A four-mana white creature whose body is set not by what you control but by what an opponent does, which is a strange place for a beater to live. The defining wrinkle is that you choose an opponent as it enters, and from then on its size tracks that player's creature count continuously: this is a live static effect, not a one-time measurement, so the power and toughness rise and fall every time the chosen player's board changes. Cast it across an overcommitted go-wide board and it arrives huge; watch the chosen player wrath, chump down, or simply lose creatures, and it shrinks in real time to match. That is the inversion at the heart of the design. Most white weenies want the opponent to have nothing, and reward you for an empty enemy board; this one wants the chosen player flooded with creatures, and punishes a choice that the opponent can then dismantle. The math working backwards from normal aggro logic is exactly the friction the card is built around: you are committing to one opponent's count and ignoring everyone else, betting that the count you locked onto stays high. Opponent-dependent power was rare ground when this was printed, and the volatility of mirroring an enemy's development rather than your own is why the card never settled into a reliable threat: you hand the dial to the player most motivated to turn it down.

