Lost in the Woods
A defensive enchantment built on a coin flip with a known weight: every creature that turns sideways at you forces a reveal off the top of your library, and the higher your Forest count, the closer the gate comes to permanent. The mechanic fires the moment a creature attacks, not after blocks, so a hit removes that attacker from combat before blockers are even declared. That is the distinction from a one-shot Fog. This does not zero out a turn's damage; it pulls individual attackers out of the assault outright, and it does so every turn at no cost. The trade is precision for repeatability. You cannot promise any single attacker gets stopped, so the design rewards stacking the deck with basic Forests until the percentage tips, while a list warped toward maximum Forest density pays for it in spell quality. The reveal-and-bottom step is its own quiet engine: it churns the top of your library without ever spending a card, so the wall never wears down even as it shapes what you draw next. Functionally it is a static prison aimed at the attack step, asking aggressors to run a gauntlet they cannot see and cannot reliably beat, while leaving your own offense untouched. The whole thing lives or dies on whether you will bend a deck around a probability rather than a guarantee: a soft lock for the grinder who would rather make combat futile than answer threats one at a time.
