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Moxonomy

Lost in the Mist

Instant3 generic manaBlue manaBlue mana

Five mana to do two things that each cost less on their own is the math that tells you what this is really for: not a counterspell, and not a bounce spell, but a single instant that staples a hard counter to a mandatory bounce and asks you to pick both targets before either resolves. Counter the spell, then return any permanent (yours for value, theirs for a tempo blowout, a token to make it disappear entirely) so the same answer that stops a threat also peels back a board commitment. The catch is that second target. It is not optional, and the spell will not even go on the stack without a legal permanent to bounce. In practice there is always something to point at: a land works, your own or your opponent's. That means the rider can backfire as easily as it pays off, since a careless cast can be forced to send back a permanent you would rather have kept on the battlefield. The two-for-one ceiling is genuine, but it is leashed to a floor that is a five-mana counter dragging an extra clause you cannot decline. The personality of the design lives in that rigidity: a control answer that wants you to always have a board state where returning a permanent helps rather than hurts, and punishes you with its own upside the moment you do not.

Lost in the Mist (isd)
ISD · #63common
Pricing
Normal: $0.14
Foil: $0.44
Oracle Text

Rules text

Counter target spell. Return target permanent to its owner's hand.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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