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Moxonomy

Lorehold Campus

Land

The tapland dual with a mana sink attached, tuned for the two-color pair that wants to grind. Entering tapped is the tax you pay up front; the scry-for-four is what the land does with the games those taplands are built to reach. The design lineage runs back through the Amonkhet cycling duals and forward from the original tapped duals: land that costs you a tempo point early, then earns it back once your mana stops mattering, converting the flood that these midrange color pairs are prone to into card selection. Four mana plus a tap is a deliberately steep rate, steep enough that you rarely activate it in the first several turns and never at a cost to your curve; the ability exists for the late game, when a spare land is otherwise a dead draw. That is the whole trade the cycle makes: consistency of fixing in exchange for an early tempo hit, with a bottom-of-the-deck knob to keep the topdecks live. Red-white, in particular, is the color pair least likely to run a dedicated card-advantage engine, which makes even a single scry stapled to a land do real smoothing work over a long game.

Lorehold Campus (stx)
STX · #268common
Pricing
Normal: $0.17
Foil: $0.20
Oracle Text

Rules text

This land enters tapped. Tap: Add Red mana or White mana. 4 generic mana, Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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