Lord Skitter's Butcher
The three-mode design here is a study in how black aristocrats want to spend their turns, packaged into one enters trigger. Each mode answers a different board state: the Rat token is fodder that can't block, which is precisely what a sacrifice engine wants (a body whose only job is to die); the sacrifice-and-draw mode turns that fodder, or anything else expendable, into card advantage with a scry attached to smooth the top; and the menace mode is the pivot that converts a stalled swarm into lethal. What makes the modality earn its keep is that the modes chain across turns without stepping on each other. You cash a token into cards one game, you pump the team into a menace alpha strike the next, and the choice is dictated by what the board already shows you rather than by a fixed line. The rat can't block, so the token mode never props up a defensive posture; it commits you to the same forward-facing plan the other two modes reward. It is a sacrifice payoff and a sacrifice fuel source in the same slot, which is the tension most aristocrats decks have to solve across two cards. Naming Lord Skitter puts it inside the plane's ratfolk framing, but the mechanical work is pure black go-wide token synergy, the kind of enters-the-battlefield engine piece that rewards a board built to convert small creatures into resources or damage.
