Lord Magnus
A hate card aimed squarely at a specific Legends-era problem: landwalk as an unblockability stick. The two most common color pairings to face down on Dominaria were green and white, and the creature toolkits of the day leaned heavily on plainswalkers and forestwalkers (Scryb Sprites, Whirling Dervish, and assorted commons that turned a stalled board into uncontested chip damage). This is the answer printed at the rate the problem deserved: a 4/3 first-striking body that simultaneously switches off the evasion on both halves of a GW battlefield. A combat threat and a global static effect bolted into one card, with the legendary tag acting as the brake on how many copies can be deployed. The card's edge dulled as Magic moved on: landwalk receded as a design tool, and a legend whose static ability only matters against two specific keywords has nowhere to be sharp anymore. The first strike on the 4/3 keeps the creature half functional in a vacuum, but the rest of the text answers a metagame where "creatures with plainswalk" named real threats. It belongs to early Magic's habit of policing its own evasion keywords with narrow, color-coded answers, before removal generalized and landwalk quietly fell out of the toolbox.
