Looter il-Kor
Most looters pay for their card filtering by sitting back: a tap ability that fires whether or not the board lets you attack. This one inverts the deal. Its filter is welded to combat damage, which is normally the worst place to put a trigger because combat is the one part of the game the opponent gets to vote on. Shadow settles that vote in advance. Nothing without shadow can block it and it can block nothing without shadow either, so it ignores the ground war entirely and connects nearly every turn it survives, turning a fragile body into a filtering engine that never asks the opponent's board for permission. The draw-then-discard order earns its keep twice over: each hit refills the hand while feeding the bin, so a fat threat can be dug past and pitched for a reanimation spell as a cheaper enabler arrives in its place. The discard is not a tax here; it is half the appeal, smoothing draws while stocking a graveyard for strategies built to mine it. What balances the engine is how little it can take. A 1/1 with shadow carries no protection of its own and folds to almost anything that reaches it, and the things that reach it are other shadow creatures and any removal that targets a creature regardless of how it blocks. The loop runs only as long as the opponent has no way to point a kill spell at a body that combat alone cannot touch.





