Long Feng, Grand Secretariat
Most graveyard-value payoffs count death: bodies dying, sacrifices resolving, creatures traded in combat. This one widens the ledger to include lands, and that small expansion changes the sort of engine it wants. Fetch effects, sacrifice-a-land utility, the incidental attrition of fight spells and blocks: all of it feeds the same counter-placement trigger, and the counter can land on any creature you control, not just this one. That flexibility matters because a 2/3 body does not want to be the only thing growing. It wants to be the accountant, reading every creature and land that leaves the battlefield and quietly writing the growth onto whichever attacker or blocker needs it that turn. The design sits in the Golgari attrition tradition where losing permanents is supposed to be upside, but it broadens the input beyond creatures in a way that rewards decks built around cracking their own lands and sacrificing fodder in the same breath. The trigger fires on each qualifying event rather than once per turn, so a turn that empties the board through mass sacrifice can stack a pile of counters onto whatever survives. What keeps it fair is the exact wording of the condition: only creatures and lands count, and only when they go to the graveyard from the battlefield. A mill spell that drops a land off the library does nothing; a sacrificed artifact does nothing. No death from play means no growth, and an empty board means the trigger has nowhere to point.
